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|Mooch Value 40||Wanted: 8||Available: 2||Reviews|
role-playing, rpg, turn-based
Gallery images may be from the same game for a different platform.
Tales of Symphonia is another release from Namco's Tales Studios, and has been released on both the Gamecube and the Playstation 2, however the PlayStation 2 version is only availabe inside Japan. Players who have played this game will experience its lengthy storyline, cel-shaded animated graphics (complete with voice overs in cutscenes), and its Linear Motion Battle System. Symphonia expands upon this battle system in this 80 hour (or so the back of the box claims) adventure. More emphasis is placed on the protagonist's relationships with his party members by the decisions he makes than previous installments in the series. Symphonia is also a distant prequel to the Tales series first entry, Tales of Phantasia. Tales of Symphonia sold fairly well and was highly regarded by most publications.
The game is based in the world called Sylvarant which lives off of mana. At this time the world is in a form of depression and losing mana, so the Chosen one must travel the world going to ancient shrines where there they must summon spirits to break something called seals allowing the mana to flow back into Sylvarant. There are five seals in the world altogether. You start off playing Lloyd Irving, a boy who decides to protect and help his friend Colette Brunel the chosen one.
Two of Lloyd's fellow townsfolk join him on his quest; his best friend Genis Sage, and Genis' older sister and their teacher Raine Sage. Shortly after they set off for their quest they meet a mysterious man named Kratos Aurion who volunteers to help and protect Colette on her journey of regeneration. Later on a female assassin who attempts to stop you, but fails several times, joins your party named Sheena Fujibayashi. Sheena is sent from another world called Tethe'alla to assassinate Colette.
As Colette gets closer to reaching her goal of world regeneration they stumble upon several twists to complicate their situation. They learn that the angels are manipulating them for their personal reasons and that Kratos is an angel.
They then learn of the other world called Tethe'alla that shares mana with Sylvarant and that one prospers with mana while the other falls into a a state of disrepair. The remaing members (excluding Kratos) journey to the other world to find answers to their dilemma. While there they decide to restore mana to both worlds for both of them to prosper.
While in Tethe’alla they meet new people who join their cause. One is a small girl named Presea Combatir who seems rather strong for a girl and shows little emotion. They then meet up with Zelos Wilder, the man who is the chosen for Tethe’alla. Zelos is somewhat arrogant, a ladies man, and rather carefree.
The last member to join their party is Regal Bryant, a man who is a convict. Regal fights with his feet instead of his hands since they remain bound for what he believes is an unforgivable crime. They then set out to open the seals in Tethe’alla so as to sever the bonds of both worlds. Through this quest they end up reviving an ancient tree of mana and with something called the Eternal Sword they are able to connect the worlds and restore mana to both.
The main character of Tales of Symphonia, Lloyd is a young and energetic man who makes it his goal to protect the female Chosen, Colette. He uses two swords in battle, and is a fast and powerful attacker.
The female lead of the game, Colette is a clumsy and slightly air-headed young girl who has been deemed the Chosen of Sylvarant, and would do anything to protect the people of her world. She fights with chakra, bladed rings, and can use some magic.
A young and reluctant "sidekick" of the story, Genis is usually levelheaded and can overthink situations. He fights using his powerful magic.
Originally Lloyd, Genis, and Colette's teacher, she decides to accompany the younger group so that she can study the world and protect her young brother, Genis. She is primarily a healer, and can cast powerful light-based magic.
An older man who shows up in Lloyd's home town claiming to be a mercenary, and offers his services in protection of the chosen. He is later revealed to have a closer connection to the characters than thought at first. He fights with a single sword, and can also be made into a powerful spellcaster.
A girl who is not much older than Lloyd or Colette, but who is somewhat stereotypically insecure about her abilities. She comes from a hidden village of ninjas, and is charged with following the Chosen, for different reasons at different points in time. She fights using magic cards and summon spirits.
An older man whose hands are constantly shackled because of his past crimes. He thus fights with his feet, and has a very troubled view of his own past and future.
A woman who has been trapped in the body of a very young girl due to horrible experiments done to her. She wields an enourmous axe, and is the heaviest hitter in the game.
A womanizer and a jokester, Zelos is a comedic character that actually has some skeletons in his closet. He joins the party shortly after a pivotal moment in the story.
Throughout the game you will come across a button popping up at the bottom of the screen that will indicate a skit. It will also have a sentence about the skit next to it. In these skits, it shows the characters talking about something that just happened or something totally random. There are also some skits on the overworld that will trigger when you go to a certain area or into a glowing circle of light. These affect Lloyd's relationship with the people in his party. Some things you do in the skits where you answer questions can change a major event in the game; others might change something small, but they can all add up. There is only one major game changing event based on the relationship of characters, otherwise, it just helps you get more scenes.
Fighting in Tales of Symphonia is not like a traditional RPG. Just like other Tales games, it uses a modified version of the Linear Motion Battle System, which features real-time fights. The player can only directly control one character, while the rest of the party is controlled by A.I. However, if there are more controllers installed in the game, other people can control the other three characters whilst in battle.
The newest addition to the battle system is a 3D plane. Players and enemies no longer are crowded up on a horizontal line. The player can still only move exclu s ively left and right, but can switch directions by pushing the right trigger button and switching the target. Also new to Symphonia is Overlimit. As the players , or occasionaly the enemy, reach a certain amount of tension points, they will go into Overlimit mode. Overlimit mode briefly reduces the character's reci eved damage, stops staggering, and decreases spell casting time. Sheena can only make Summons while in Overlimit mode. Unison Attacks are a lso a feature unique to Symphonia. When the Unison Attack Gauge fills up, characters can unleash a Unison attack, which allows all 4 battle members to unleash an attack at the system. Sometimes if the right attacks are combined, an additional special attack will be unleashed.
After battles, GRADE can be earned or lossed depending on the quality of the player's performance during battle. GRADE can be used to purchase materials for customizing weapons or for buying new features for the next playthrough in the GRADE shop after beating the game.
Allies can have their AI customized in order to fit with the players style. For example, Kratos can be commanded to take an all out offensive approach, or told to stay back and concentrate on spells and healing.
In addition, ally magics can be mapped to directions on the C-stick, making combos and strategic attacks a snap
Sheena Fujibayashi has the ability to summon spirits to help her in battle. While these summons are often time consuming and leave her vulnerable, the effects can be devastating to enemies.
Corrine doesn't make much of a difference in battle, but is always around to give Sheena a hand.
Efreet is the first summon obtained, based in the element of fire.
Undine is a water summon located on the island of Thoda
Sylph is a bird-like summon that harnesses the properties of wind
Luna partners with Aska and is in charge of light
Aska is the last summon obtained in Sylvarant and co-ops the light
Celcius' powers are based in the cold and Ice, and is found up north in the Tethealla reigon
Volt is found at the top of the Temple of Lightning and reigns over lightning
Gnome is an Earth based summon and a bit of a goof
Shadow has the ability to cure a party's status effects, and is the spirit of Darkness
Origin is the king of the summon spirits and forger of the Eternal Sword
Maxwell works to keep the city of Exire afloat
Verius is the rebirth of Corrine, and the guardian of emotion
The soundtrack containing all the tracks found in the original GameCube release was released in October 1st, 2003, it contained 4 CDs; while a little more than a year later, on 27 October in 2004 a revised version was released due to the Playstation 2 release of the game, containing the remaining Playstation 2 exclusive tracks.
The opening theme was performed by Day After Tomorrow.
The complete set of tracks is the following:
01 - Tales of Symphonia
02 - A Prologue
03 - Old Familiar Scent of Iselia
04 - Lloyd
05 - Colette
06 - Genis
07 - Raine
08 - Kratos
09 - Unsatisfied Desire
10 - Standing the Pain
11 - Overcome
12 - Dad, I'm Home
13 - Talk About Sylvarant
14 - The Land of Sylvarant
15 - Full Force
16 - Victory
17 - Rest of the Heart
18 - Desert Flower
19 - The Struggle to Survive
20 - Rovers
21 - Along the Beach
22 - Harbor Town
23 - Town of Wind and Ruins
24 - Untold Despair
25 - Water Symphony
26 - Water Symphony ~Despair~
27 - Sweet Dreams
01 - Nova's Caravan
02 - Venturers' Colony
03 - Search for the Seal ~Sylvarant~
04 - Escape From Enemy Base
05 - Lloyd ~ Ocarina Version~
06 - Collet ~Sad~
07 - Raine -Ruin Mode-
08 - The Tower
09 - Confusion
10 - An Appearance
11 - Delightful Day
12 - Behind Us
13 - In the Ashes
14 - Deep Fear
15 - On the Very Edge!
16 - Off-Key
17 - Moonlight
18 - Wood Carving Star
19 - Shining Dew
20 - The Grudge
21 - Fatalize
22 - On the Tight Rope
23 - New One World
24 - On the Hill at Night
25 - Floating in the Air
26 - Nobody Knows
01 - Far From Our World
02 - The Kingdom City of Meltokio
03 - Darkside of Meltokio
04 - A Selfish Want
05 - Tethe'Alla Castle
06 - Presea
07 - Zelos
08 - Walking on Tethe'Alla
09 - Like a Glint of Light
10 - Academic City
11 - Secret From the Blue Sky
12 - Regal
13 - Trip on the Ship
14 - Sheena
15 - Shinobi Life
16 - Anchor
17 - Underground Passage
18 - Dry Trail
19 - In a Shadowy Woods
20 - Deepest Woods
21 - Dance in the Sunshine
22 - A Snow Light
23 - Aviators ~Rheards~
24 - Rest of the Heart ~Sanctuary~
25 - Serenade of Elves
26 - Torent Forest
27 - Firing
28 - A Break Down
29 - Zelos ~Serious~
30 - Mithos
31 - Encount with the Renegade
32 - Eternal Oath
01 - Judgment of Mana
02 - Spirits Whispers
03 - Fun with Idol
04 - Fighting the Spirit
05 - Search a Seal ~Tethe'Alla~
06 - The Law of the Battle
07 - The End of a Thought
08 - Keep Your Guard Up!
09 - Defeat the Angel
10 - Edge of Nowhere
11 - A Sign
12 - Be Invoked
13 - Derris Kharlan ~Appear~
14 - Derris Kharlan ~Fear~
15 - Derris Kharlan ~Shine~
16 - Derris Kharlan ~Requiem~
17 - Keen-Edged Blade
18 - Last Battle ~Will~
19 - Last Battle ~Decision~
20 - Hidden Sorrow
21 - It Can Waver and Fight
22 - Final Destination
23 - Harmony
24 - Revival
25 - Ending ~Staff Rolling~
26 - Thank You All
Tales of Symphonia is the most popular game in the Tales franchise. The GameCube version in Japan sold below expectations, which is why Namco threw out the exclusive title and released the game on the PlayStation 2, which it sold fairly well on. Many publications gave it nominations for 2004 GameCube Game of the Year and 2004 RPG of the Year. It also prompted Namco to create a spin-off sequel to the game on the Wii, "Tales of Symphonia: Dawn of a New World", a first in the Tales franchise. It's main protagonist, Lloyd Irving, has made cameo appearances in other games like Soul Calibur Legends for the Wii.
Namco originally had no intentions of bringing Tales of Symphonia to the US. However, Nintendo later asked for Namco to bring Symphonia to the US and offered to publish the localized version. Nintendo funded the translations, voice acting, and also helped promote the game by giving it a front cover on Nintendo Power. The game went on to sell fairly well in the US. Seeing as it was published by Nintendo outside of Japan, it is highly unlikely that the PlayStation 2 version will ever be released outside of Japan.
2-4 players simultaneous
Memory blocks needed: 3
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